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[OpenGL programBasicGS

Description: 基本图形演示(64K动画样本原代码OPENGL) 各种各样的基本图形的显示富含大量的源码例子。-basic graphic demonstration (64K animation sample source OpenGL), a wide range of basic graphics display rich source of a large number of examples.
Platform: | Size: 14563474 | Author: 王军 | Hits:

[OpenGL programBasicGS

Description: 基本图形演示(64K动画样本原代码OPENGL) 各种各样的基本图形的显示富含大量的源码例子。-basic graphic demonstration (64K animation sample source OpenGL), a wide range of basic graphics display rich source of a large number of examples.
Platform: | Size: 14563328 | Author: 王军 | Hits:

[.netCHAP04

Description: 本压缩文件为东方天华主编的Visual C++.Net范例入门与提高第4章的代码,其中包含如下程序的代码。 4.1 位图浏览器 4.2 图像镜像 4.3 图像的渐显与渐隐 4.4 图像百叶窗 4.5 Midi播放器 4.6 CD播放器 4.7 Windows媒体播放器 4.8 Avi播放器 4.9 OpenGL编程实例 4.10 用OpenGL实现简单动画 4.11 绘图板-The compressed file for the editor-in-chief of the East Tianhua Visual C++. Net sample entry and improve the code, Chapter 4, which contains the following procedure code. Figure 4.1 Image Browser 4.2 Image 4.3 Image渐显with 4.4 images fade blinds 4.5 Midi Player 4.6 CD Player 4.7 Windows Media Player 4.8 Avi Player 4.9 OpenGL programming examples 4.10 realize a simple animation using OpenGL graphics tablet 4.11
Platform: | Size: 1814528 | Author: 陈小冬 | Hits:

[OpenGL programMD2

Description: 以一个人为例,结合OpenGL实现数据格式为.MD2的三维图形的载入以及一些相关的动画操作。-To a person as an example, the combination of OpenGL data format. MD2 loading of three-dimensional graphics as well as some animation-related operations.
Platform: | Size: 2492416 | Author: 黄淼 | Hits:

[Game Programmd3loader

Description: Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)-Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)
Platform: | Size: 2507776 | Author: futuh | Hits:

[3D Graphicframework_dx

Description: The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect. - The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect.
Platform: | Size: 644096 | Author: Roger | Hits:

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